Even though it was a little buggy I still managed to beat it! The way I survived was by finding 2 adjacent spots that weren't marked and walking back and forth on those. It was challenging but fun! The music and laser effects were also great!
I like the idea and the music but if I walk any way but forwards he eventually becomes impossible to see as he goes behind the cube. I wish I didn't have to guess about where on the back might be safe. The lighting makes it harder but I actually kind of like that part.
Really cool! I did find it to be occasionally buggy when walking off edges, and it was a little hard to see the character sometimes. Still, nice polished presentation and atmosphere and a good concept. I really like this one!
Not sure how I managed it, but I ended up walking off the cube entirely during the transition, which made for a very easy run. Things definitely get very finicky during the transition.
Really like the visual effects, though the dark character is hard to see against the dark background/cube.
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Even though it was a little buggy I still managed to beat it! The way I survived was by finding 2 adjacent spots that weren't marked and walking back and forth on those. It was challenging but fun! The music and laser effects were also great!
I like the idea and the music but if I walk any way but forwards he eventually becomes impossible to see as he goes behind the cube. I wish I didn't have to guess about where on the back might be safe. The lighting makes it harder but I actually kind of like that part.
Really cool! I did find it to be occasionally buggy when walking off edges, and it was a little hard to see the character sometimes. Still, nice polished presentation and atmosphere and a good concept. I really like this one!
Not sure how I managed it, but I ended up walking off the cube entirely during the transition, which made for a very easy run. Things definitely get very finicky during the transition.
Really like the visual effects, though the dark character is hard to see against the dark background/cube.